Method Roulette for cultural organisations

Method Roulette is a tool for cultural organisations that helps to activate hidden resources and develop new creative approaches in their work by combining existing resources, skills and knowledge. 

: The I_Improve consortium, a cooperation of cultural organisations that address various societal challenges and seek to collaborate with their audiences in more active, innovative ways.

Task/challenge: Help cultural organisations with different capacities, approaches, and audiences examine their resources and develop participatory and arts-based methods. Make it through small-scale improvements (i.e., incremental innovations). 

Method Roulette

How does this innovative tool work? It’s like a game where you construct your own method by turning the roulette’s wheels. Place a wheel on a flat surface in front of you. It’s better to work in a team so everyone could contribute to the creative process.  Try different combinations of wheel sections:

  1. Choose your target audience (whom you address your activities as organisation).
  2. Pick a goal (what you want to achieve in your activity).
  3. Define the resources needed for this task (and find out hidden resources).     
  4. Lastly, test a new method in your practice. 

Or you can start by defining your resources. Then pick a goal and an audience. And finally, finding out a method. The content of the Method Roulette can be adjusted according to the experience of the organisations that use it.

Tip: use components of roulette as examples, and contribute with your own!
We hope that Method Roulette will encourage cultural organisations to find out their hidden resources and apply new methods in their work.

The innovative nature of this tool lies in blending two radically different concepts into one: 1) Get-To-By – a creative brief template commonly used in advertising was used as a structure for strategy, 2) and Discomic, a cardboard game from probably the 20th century, which works as a set of illustrations divided into 3-5 wheel segments and offers plenty of combinations.

Originally Get-To-By serves as a concise one-line statement of customer-centric marketing strategy converted into a brief for advertising creatives. 

In our case, it was an inspiration for mapping creative potential in cultural organisations.

Discomic: A solitary jumble game. Two discs spin on a cardboard base and 500 combinations of figures to create. 


The file for printing can be downloaded HERE for free and used under Attribution-NonCommercial (CC BY-NC) conditions. This means you can tweak it by redesigning the sections, but you cannot sell it and all logotypes (Laimikis.LT, I_Improve, EU) should be visibly mentioned in the design. 

Specifications for a printing house.

Size of the wheel’s base 31X31 CM (like a sleeve of a 12-inch vinyl record)
Page 1: Visualisation of the final product. NOT FOR PRINTING 
Page 2: The base of the game. Backside. (print on thick cardboard) 
Page 3: The base of the game. Front side. (print on thick cardboard)
Page 4: The First (1) wheel (print on the thin touch-prove paper or PVC film)
Page 5: The cutting line for the first wheel.
Page 6: The Second (2) wheel (print on the thin touch-prove paper or PVC film)
Page 7: The cutting line for the second wheel.
Page 8: The Third (3) wheel (print on the thin touch-prove paper or PVC film)
Page 9: The cutting line for the third wheel.
Page 10: The Fourth (4) wheel (print on the thin touch-prove paper or PVC film)
Page 11: The cutting line for the fourth wheel.